感知易用性会影响网络游戏中虚拟商品的使用意愿么? ——感知有用性和玩家神经质的作用
楚啸原 刘珂 理原 雷雳
Does Perceived Ease of Use Affect Intention to Use of Virtual Goods in Online Games? The Role of Perceived Usefulness and Neuroticism of Player
. 2021, (1): 134 -140 .